From here you simply click and drag the drones you wish to fit. If you wish to add those to the fitting, click the 'Drones' button at the bottom right of the ship window. Some ships have the ability to carry drones. Keep in mind that not all modules have price data loaded on the EVE-Central site and it may not be completely accurate depending on the region you are in. As you fit more and more modules, the ship window will calculate the estimated total cost for that fitting in the bottom right. As you load a module onto the ship, it will automatically pull the average price information from the EVE-Central database if you are on an active internet connection. You will notice that it gives the price for the module itself. Right clicking the module will allow you to change ammunition types and view other info.Ĭlicking 'Show Module Info' will pop up a window displaying the various stats and requirements to fit the module. You can overload or place a module offline by clicking the icon to the left of the module itself. When a module is loaded you will notice that it will change various stats on the right side of the ship window. To load a module, click and drag the module into the appropriate slot on the ship window. In certain categories you can show faction or other specific modules by clicking the buttons at the bottom of the window. You may also search for specific types by typing the name in the search window at the top. On the left side of the EFT screen, it will have various categories which can be expanded to find different modules. Once you are comfortable with the display, you can start fitting your ship. The icons under 'Defence' and 'Targeting' will also indicate the ability to right-click and alter the displayed information or variables. For example, mousing over the question mark in the top left will display the ships information and bonuses. Mousing over the various icons in each section will display specific information. You can select the character you want to work with in the drop down box at the top. Click 'Yes', type in the name you want to save the fit under, and hit 'Ok'.įrom here, you will want to familiarize yourself with the display. The ship window will open up and if you do not already have any fits for that ship it will ask you to create a new one. When you have found the ship you want to fit hit 'Ok'. Once you start adding and saving fits, you will notice that each selection will indicate the number of setups that you have for that ship type. Clicking a ship will show its stats and bonuses to the right. This will open the selection window where you can browse all the different ships available. To open a ship window, click the 'File' menu tab and select 'Open ship browser.' Now that you have added your character, it is time to work with your ships. Just remember that you can use the 'Quick import' button to 'reset' your skills back to their original state should you forget which skills you modified. This is very helpful if you want to compare ship stats with your current skill level versus any anticipated training. One other useful thing to know is that you can modify your character's skill levels manually. Active implants are displayed by a green check mark. When you have found the right implant, double-click it to add it to your character's stats. However, you can add implants by clicking the 'Implant' button and browsing the trees available. It will not import any implants your character has either. Keep in mind, this only imports your character's current skill information and does not anticipate any future training. You can also click the option to save that character selection which will allow you to use the 'Quick import' button to update your character in the future. When you have input the information, click 'Next' which will pop up another window allowing you to select the character information you want to import. On this screen, you will need to input your character's API key which can be obtained here: if you have existing API for this purpose or if you want to create a new one. To import the current skills from your character, click the 3rd small icon, named "API skill import". After hitting 'Ok', the drop down menu will select and display your newly created character. This will open a new window to type in your character's name. To use your own skill set, first click the 'Create new character' icon just to the right of the drop down menu. This can be done by opening the 'Character Editor' under the 'View' menu option or pressing Ctrl + C.īy default, EFT provides you with a 'All level V' character. The first thing you will want to do after starting EFT is import your character information.
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